Frog Helms Fan Club — What is your answer to the accusation that,...

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

melnorme asked:

What is your answer to the accusation that, compared with BioWare's Infinity Engine titles, the encounters in the Black Isle-developed IE games over-relied on melee enemies at the expense of interesting ranged opponents?

This is a very dramatic question!  Also, I don’t think so, at least not consistently.  BG2 did have more ranged enemies and by proportion of casters, I would say those enemies were interesting ranged opponents.

BG1 didn’t have a large proportion of ranged opponents and of their ranged opponents, a large number of them were straightforward archers.  Archers can certainly make mixed melee/ranged battles more tactically interesting, but IWD had standard archers as well.  Creatures like BG’s sirens and basilisks were very dangerous, but IWD also had ranged casters like yuan-ti priests, orc shamans, etc.

I think it’s best to mix ranged and melee whenever possible and I think the best battles in the IE games (IMO) featured both types of opponents (or singular opponents with different ranged and melee capabilities).